Same Box, Different Game – TMNT Tournament Fighters

Oh wait. In this case the boxes ARE different.
But you try telling your Mom to pick out the TMNT fighting game with the Shark on it as opposed to the Triceratops warrior.
Or to pick the one with Leonardo on it as opposed to Donatello.
Well here’s another new Magnistar feature where we look at the phenomena that used to occur with games that appeared on multiple consoles. Nowadays every game that appears on multiple systems with the same box cover and game title is almost always the same, unless maybe it’s a handheld version versus a console title. But back in the 90′s this was often not the case, resulting in some A-grade confusion. There were some pretty classic fanboy arguments from all sides debating which versions were better than the others and it still continues to this day despite 90% of multiplatform releases being completely identical…
It was around the time of the Saturn and Playstation that this kinda thing generally stopped happening, but still other systems such as the Nintendo 64 had ports that were often completely different purely out of hardware limitation.But no, what we’ll be discussing here is game developers creating a different game for each individual system for… well, I’ve never really been sure why they went out of their way to simultaneously create a radically different game for each system and not just re-title each game and give them new art work. I honestly don’t know…
Teenage Mutant Ninja Turtles: Tournament Fighters (1994) NES

Gayest. Victory pose. Ever.
I was certainly surprised when I found out about this version of the game. I remember the other two versions coming out at the same time, but then like a year later came the NES version. Considering how long both the Super Nintendo and Genesis had both been out at this point I was a little stunned they were still bothering with NES ports. Not to mention that this (aside from Wrestling titles) is practically the only fighting game on the entire system. So is it any good?
Well considering that it’s on the NES it fares better than you’d expect. It includes something that most fighting games at the time didn’t bother with. Dashing. Just tap forward twice and you’ll bolt forward to your opponent.

Bonus games help to lift the monotony
Conversely it also included automatic blocking where you hold back and you block all incoming attacks. These were two things introduced and perfected by Street Fighter 2 and various Neo Geo titles… so to see it in action on the NES is a welcome addition that I did not expect.
As always the production values are exactly what you’d expect from Konami’s 8 bit titles. It sounds and looks as good as every other Turtles game on the platform and that’s a good aesthetic to have. As for the fighting, while it does run along much quicker than you’d expect it’s also not terribly complicated. This is an 8-bit fighting game and it shows. In fact this fighting engine wasn’t that much more involved than what you got as a two player extra in the main Turtle beat em ups at the time.
You go through the game fighting your Ninja Turtle brothers (I have to ask why), Casey Jones, Hothead, and Shredder. The game also comes packaged with the usual story, tournament, vs. 2P, and Vs. CPU modes. But aside from the 2P mode it’s all there to make the game look bigger than it really is, kinda like shaving your pubes to impress the ladies. All this amounts to little more than a slightly above average outing even for the non existent NES fighting game market.
I say don’t even bother.

Lame.
Rating: 5.5/10
Teenage Mutant Ninja Turtles: Tournament Fighters (1993) Genesis

Why is Krang so huge?!
Now this is the version of the game that was put out alongside the Super Nintendo version, and is the only one that has a noticeably different box. Now unlike the NES the Genesis had a slew of fighting games released for it and you might be asking how this one holds up against that library. Well pretty poorly in my opinion.
It’s just kind of an average, middle of the road fighting game for the system and it would only really fit the bill if you were looking for something specifically with the TMNT plastered on it, or just something widely different from the MK and Street Fighter clones that infested the Genesis (and really all systems at the time). But even purely as a TMNT game there’s still way better for the system, like the needlessly altered Hyperstone Heist.

I really liked the Tekken style instant replay system.
While it does have it’s own feel it does play very much like a lot of clunky less polished fighters you’d find on the Genesis or even the Neo Geo. The music is appropriately Genesis and has some pretty good garbage can beats, while the graphics leave virtually no impression other than being kinda ugly. I don’t know if it’s the sprites and backgrounds themselves or the colors they chose but I just really don’t like to look at it.
So you spend the whole game’s quickly put together story zipping from planet to planet and fighting everybody’s clones followed by Krang and then Kurai. It’s all terribly exciting. Plus like the NES title there’s really not much to do. Just a few special moves and a taunt. Which would be fine if the game’s final bosses weren’t equipped with more ways of kicking your ass then you can properly defend.
Both Krang and Kurai will more than likely just toss your ass around the arena for a few rounds relentlessly before you move on and play something more satisfying. And like any shitty fighting game the final bosses can inflict entire thirds or your life bar in single hits where you have to painfully widdle away at theirs. For example Kurai’s throw move will live on in my nightmares right next to Kintaro’s cheap-as-hell teleporting stomp.
And the final blow to this game for me, there’s no Shredder.

INHUMANOIDS! The evil that lies wiiiithin...
However, I did get into the game and I found that the best way to fight anything is to be cheap. It all comes down to finding the character’s “speed attack” move and just spamming the crap out of your enemy. Well except for Kurai where nothing seems to work… Except when I switched to April after 30 minutes of trying with the Turtles only to beat her on the first try with next to no effort. Not sure why that worked really.
But anyway the game ends. And I’m just left with a hollow feeling of dullness. I doubt I’ll ever play this again.

Rating: 6/10
Teenage Mutant Ninja Turtles: Tournament Fighters (1993) SNES

SHUT UP YES I DO PEOPLE DO READ MY REVIEWS
Now the SNES Tournament Fighters is the version that I grew up familiar with and liked the most, but was somehow the most derivative fighting game of the three. But it’s a well made title in fact it’s only crime is that it’s a complete clone of Street Fighter 2 right down to the music speeding up when health gets low. Even some of the backgrounds seem oddly familiar. But for a Turtles fan wanting to get into a mainstream fighting game that all his friends had this was a good starting point, other than just buying the real game of course.
So like any fighting game it has a quickly pasted together story. There’s a fighting tournament and it’s advertised on television, the turtles consider joining but as an extra incentive Shredder and April are kidnapped (surprises). So the Turtles take off in their turtle blimp… and jump out of it into random locales to fight random CPU’s and then a final boss. Riveting. And unsurprisingly Kurai is crazy cheap once again.

NAME DROP!
One unique thing about the game is the characters. Not so much the selection of which you can play but the ones that hide in the background. While it’s true that the Tournament Fighter games mainly focus on characters from the comic series (with exceptions like Krang and Ratking sprinkled throughout) the SNES version has characters from the cartoon hanging around in the background. Like Bebop, Rocksteady, and Baxter Stockman for example. I mean what kind of a tease is that? Who’d rather play as Wingnut than Rocksteady honestly? Though I’ll admit that the walking shark character Amagon is pretty cool.
This version of the game has an impressive library of voice over for character attacks and announcer lines with the highlight being an attack called the “endless screw” … Uuugh. This game also gets major points too for being the only version where you can play as my favorite character Shredder. But for some reason he looks kinda funny…

Shredder... What have they done to you?!
In tournament mode each character gets their own story epilogue which is pretty satisfying, but the game’s story mode limits you to the four brothers and ends with April laying a smooch on whatever Turtle you chose…


What a cock tease.
Rating: 7/10
So yeah. Get the Super Nintendo one… Pretty obvious choice really. But keep an eye out in the future when I decide to delve into some more cross platform confusion… Cross platform confusion? That name is way better than the one I used.
Shit.





Contra. One of the older, more successful, and all around kick ass shooting series Contra helped define the run n gun genre, helped define arcade to console ports, help defined Konami as one of my favorite companies, and also helped define pure frustration. Whether you rushed in with 3 continues or put in that famous code no matter how you cheated it was still going to be hard. As long as you’re not one of those Game Genie pussies…
You might not think that these games are worth talking about at all but keep in mind that aside from the twice a decade boom of a new legit entry to the franchise new Contra games are not too highly revered these days. And that’s completely due to these fucking games. If there was ever a franchise to fly so high only to have it’s integrity shat on I’d pick Contra.
Contra Force (NES) 1992



Contra: Legacy of War (PS1/Saturn) 1996




C: The Contra Adventure (PS1) 1998



Contra (PS2) 2004











